Files
2026-02-21 16:45:37 +08:00

42 lines
676 B
C#

using UnityEngine;
namespace UIWidgets
{
[RequireComponent(typeof(RectTransform))]
public class Draggable : MonoBehaviour
{
[SerializeField]
private GameObject handle;
private DraggableHandle handleScript;
public GameObject Handle
{
get
{
return handle;
}
set
{
SetHandle(value);
}
}
private void Start()
{
SetHandle(handle ?? base.gameObject);
}
protected virtual void SetHandle(GameObject value)
{
if ((bool)handle)
{
Object.Destroy(handleScript);
}
handle = value;
handleScript = handle.AddComponent<DraggableHandle>();
handleScript.Drag(base.gameObject.transform as RectTransform);
}
}
}