Files
2026-02-21 16:45:37 +08:00

32 lines
520 B
C#

using System;
using UnityEngine;
using UnityEngine.UI;
namespace UIWidgets
{
[Serializable]
public class AccordionItem
{
public GameObject ToggleObject;
public GameObject ContentObject;
public bool Open;
[HideInInspector]
public Coroutine CurrentCorutine;
[HideInInspector]
public RectTransform ContentObjectRect;
[HideInInspector]
public LayoutElement ContentLayoutElement;
[HideInInspector]
public float ContentObjectHeight;
[HideInInspector]
public float ContentObjectWidth;
}
}