using System; using UnityEngine; using UnityEngine.UI; namespace UIWidgets { [Serializable] public class AccordionItem { public GameObject ToggleObject; public GameObject ContentObject; public bool Open; [HideInInspector] public Coroutine CurrentCorutine; [HideInInspector] public RectTransform ContentObjectRect; [HideInInspector] public LayoutElement ContentLayoutElement; [HideInInspector] public float ContentObjectHeight; [HideInInspector] public float ContentObjectWidth; } }