16 lines
221 B
C#
16 lines
221 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class UBER_MaterialPreset
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{
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[SerializeField]
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public string name;
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[SerializeField]
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public Shader shader;
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[SerializeField]
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public UBER_MaterialProp[] props;
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}
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