Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/UBER_MaterialPreset.cs
2026-02-21 16:45:37 +08:00

16 lines
221 B
C#

using System;
using UnityEngine;
[Serializable]
public class UBER_MaterialPreset
{
[SerializeField]
public string name;
[SerializeField]
public Shader shader;
[SerializeField]
public UBER_MaterialProp[] props;
}