Files
2026-02-21 16:45:37 +08:00

33 lines
873 B
C#

using UnityEngine;
namespace StixGames.GrassShader
{
public class SimpleMover : MonoBehaviour
{
public float speed = 5f;
public float height = 0.5f;
public LayerMask rayCastLayers;
private void Update()
{
base.transform.position += speed * Vector3.right * Input.GetAxis("Horizontal") * Time.deltaTime;
base.transform.position += speed * Vector3.forward * Input.GetAxis("Vertical") * Time.deltaTime;
RaycastHit hitInfo;
if (Physics.Raycast(new Ray(base.transform.position + Vector3.up * 1000f, Vector3.down), out hitInfo, float.PositiveInfinity, rayCastLayers))
{
Vector3 position = base.transform.position;
position.y = hitInfo.point.y + height;
base.transform.position = position;
}
else
{
Vector3 position2 = base.transform.position;
position2.y = height;
base.transform.position = position2;
}
}
}
}