using UnityEngine; namespace StixGames.GrassShader { public class SimpleMover : MonoBehaviour { public float speed = 5f; public float height = 0.5f; public LayerMask rayCastLayers; private void Update() { base.transform.position += speed * Vector3.right * Input.GetAxis("Horizontal") * Time.deltaTime; base.transform.position += speed * Vector3.forward * Input.GetAxis("Vertical") * Time.deltaTime; RaycastHit hitInfo; if (Physics.Raycast(new Ray(base.transform.position + Vector3.up * 1000f, Vector3.down), out hitInfo, float.PositiveInfinity, rayCastLayers)) { Vector3 position = base.transform.position; position.y = hitInfo.point.y + height; base.transform.position = position; } else { Vector3 position2 = base.transform.position; position2.y = height; base.transform.position = position2; } } } }