Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/SetMaterialRenderQueue.cs
2026-02-21 16:45:37 +08:00

16 lines
251 B
C#

using UnityEngine;
public class SetMaterialRenderQueue : MonoBehaviour
{
[SerializeField]
private Material _material;
[SerializeField]
private int _newRenderQueue = 2000;
private void Start()
{
_material.renderQueue = _newRenderQueue;
}
}