Files
2026-02-21 16:45:37 +08:00

27 lines
701 B
C#

using PhysicsTools;
using UnityEngine;
using UnityEngine.UI;
public class Scene1Events : MonoBehaviour
{
public Text txtHelp;
private void Start()
{
string text = "Camera Control\r\nDrag Mouse To Rotate\r\nArrow Keys and Page Up/Down to move\r\n\r\n'Space': Throw a ball in direction of camera\r\n'r': Reset the scene\r\n'b': Break randomly a random rope";
txtHelp.text = text;
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.B))
{
float value = Random.value;
string text = ((!((double)value > 0.5)) ? "Chain" : "Rope");
GameObject gameObject = GameObject.Find(text);
Rope component = gameObject.GetComponent<Rope>();
component.breakRope(Random.value);
}
}
}