Files
2026-02-21 16:45:37 +08:00

22 lines
464 B
C#

using System;
using UnityEngine;
[Serializable]
public class Satellite
{
[Tooltip("Name of this satellite")]
public string name;
[Tooltip("Prefab with model that get instantiated.")]
public GameObject prefab;
[Tooltip("This value will influence the satellite orbit.")]
public float orbit;
[Tooltip("This value will influence the satellite orbit/coords.")]
public Vector3 coords;
[Tooltip("The speed of the satellites orbit.")]
public float speed;
}