using System; using UnityEngine; [Serializable] public class Satellite { [Tooltip("Name of this satellite")] public string name; [Tooltip("Prefab with model that get instantiated.")] public GameObject prefab; [Tooltip("This value will influence the satellite orbit.")] public float orbit; [Tooltip("This value will influence the satellite orbit/coords.")] public Vector3 coords; [Tooltip("The speed of the satellites orbit.")] public float speed; }