35 lines
519 B
C#
35 lines
519 B
C#
using System;
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using UnityEngine;
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namespace S_SnapTools
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{
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public class S_SnapToObjectEventArgs : EventArgs
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{
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private readonly S_SnapToObject m_source;
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private readonly GameObject m_newInstance;
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public S_SnapToObject Source
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{
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get
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{
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return m_source;
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}
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}
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public GameObject NewInstance
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{
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get
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{
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return m_newInstance;
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}
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}
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public S_SnapToObjectEventArgs(S_SnapToObject p_source, GameObject p_newInstance)
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{
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m_source = p_source;
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m_newInstance = p_newInstance;
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}
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}
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}
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