using System; using UnityEngine; namespace S_SnapTools { public class S_SnapToObjectEventArgs : EventArgs { private readonly S_SnapToObject m_source; private readonly GameObject m_newInstance; public S_SnapToObject Source { get { return m_source; } } public GameObject NewInstance { get { return m_newInstance; } } public S_SnapToObjectEventArgs(S_SnapToObject p_source, GameObject p_newInstance) { m_source = p_source; m_newInstance = p_newInstance; } } }