Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/SRF/UI/CopyPreferredSize.cs
2026-02-21 16:45:37 +08:00

50 lines
823 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace SRF.UI
{
[RequireComponent(typeof(RectTransform))]
[ExecuteInEditMode]
[AddComponentMenu("SRF/UI/Copy Preferred Size")]
public class CopyPreferredSize : LayoutElement
{
public RectTransform CopySource;
public float PaddingHeight;
public float PaddingWidth;
public override float preferredWidth
{
get
{
if (CopySource == null || !IsActive())
{
return -1f;
}
return LayoutUtility.GetPreferredWidth(CopySource) + PaddingWidth;
}
}
public override float preferredHeight
{
get
{
if (CopySource == null || !IsActive())
{
return -1f;
}
return LayoutUtility.GetPreferredHeight(CopySource) + PaddingHeight;
}
}
public override int layoutPriority
{
get
{
return 2;
}
}
}
}