Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/SRF/UI/CopyLayoutElement.cs
2026-02-21 16:45:37 +08:00

111 lines
1.8 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace SRF.UI
{
[RequireComponent(typeof(RectTransform))]
[ExecuteInEditMode]
[AddComponentMenu("SRF/UI/Copy Layout Element")]
public class CopyLayoutElement : UIBehaviour, ILayoutElement
{
public bool CopyMinHeight;
public bool CopyMinWidth;
public bool CopyPreferredHeight;
public bool CopyPreferredWidth;
public RectTransform CopySource;
public float PaddingMinHeight;
public float PaddingMinWidth;
public float PaddingPreferredHeight;
public float PaddingPreferredWidth;
public float preferredWidth
{
get
{
if (!CopyPreferredWidth || CopySource == null || !IsActive())
{
return -1f;
}
return LayoutUtility.GetPreferredWidth(CopySource) + PaddingPreferredWidth;
}
}
public float preferredHeight
{
get
{
if (!CopyPreferredHeight || CopySource == null || !IsActive())
{
return -1f;
}
return LayoutUtility.GetPreferredHeight(CopySource) + PaddingPreferredHeight;
}
}
public float minWidth
{
get
{
if (!CopyMinWidth || CopySource == null || !IsActive())
{
return -1f;
}
return LayoutUtility.GetMinWidth(CopySource) + PaddingMinWidth;
}
}
public float minHeight
{
get
{
if (!CopyMinHeight || CopySource == null || !IsActive())
{
return -1f;
}
return LayoutUtility.GetMinHeight(CopySource) + PaddingMinHeight;
}
}
public int layoutPriority
{
get
{
return 2;
}
}
public float flexibleHeight
{
get
{
return -1f;
}
}
public float flexibleWidth
{
get
{
return -1f;
}
}
public void CalculateLayoutInputHorizontal()
{
}
public void CalculateLayoutInputVertical()
{
}
}
}