Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/PhotonTransformViewPositionModel.cs
2026-02-21 16:45:37 +08:00

52 lines
1.2 KiB
C#

using System;
using UnityEngine;
[Serializable]
public class PhotonTransformViewPositionModel
{
public enum InterpolateOptions
{
Disabled = 0,
FixedSpeed = 1,
EstimatedSpeed = 2,
SynchronizeValues = 3,
Lerp = 4
}
public enum ExtrapolateOptions
{
Disabled = 0,
SynchronizeValues = 1,
EstimateSpeedAndTurn = 2,
FixedSpeed = 3
}
public bool SynchronizeEnabled;
public bool TeleportEnabled = true;
public float TeleportIfDistanceGreaterThan = 3f;
public InterpolateOptions InterpolateOption = InterpolateOptions.EstimatedSpeed;
public float InterpolateMoveTowardsSpeed = 1f;
public float InterpolateLerpSpeed = 1f;
public float InterpolateMoveTowardsAcceleration = 2f;
public float InterpolateMoveTowardsDeceleration = 2f;
public AnimationCurve InterpolateSpeedCurve = new AnimationCurve(new Keyframe(-1f, 0f, 0f, float.PositiveInfinity), new Keyframe(0f, 1f, 0f, 0f), new Keyframe(1f, 1f, 0f, 1f), new Keyframe(4f, 4f, 1f, 0f));
public ExtrapolateOptions ExtrapolateOption;
public float ExtrapolateSpeed = 1f;
public bool ExtrapolateIncludingRoundTripTime = true;
public int ExtrapolateNumberOfStoredPositions = 1;
public bool DrawErrorGizmo = true;
}