Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/PathSplineEndlessCS.cs
2026-02-21 16:45:37 +08:00

127 lines
3.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class PathSplineEndlessCS : MonoBehaviour
{
public GameObject trackTrailRenderers;
public GameObject car;
public GameObject carInternal;
public GameObject[] cubes;
private int cubesIter;
public GameObject[] trees;
private int treesIter;
public float randomIterWidth = 0.1f;
private LTSpline track;
private List<Vector3> trackPts = new List<Vector3>();
private int zIter;
private float carIter;
private float carAdd;
private int trackMaxItems = 15;
private int trackIter = 1;
private float pushTrackAhead;
private float randomIter;
private void Start()
{
for (int i = 0; i < 4; i++)
{
addRandomTrackPoint();
}
refreshSpline();
LeanTween.value(base.gameObject, 0f, 0.3f, 2f).setOnUpdate(delegate(float val)
{
pushTrackAhead = val;
});
}
private void Update()
{
float num = trackPts[trackPts.Count - 1].z - base.transform.position.z;
if (num < 200f)
{
addRandomTrackPoint();
refreshSpline();
}
track.place(car.transform, carIter);
carIter += carAdd * Time.deltaTime;
track.place(trackTrailRenderers.transform, carIter + pushTrackAhead);
float axis = Input.GetAxis("Horizontal");
if (Input.anyKeyDown)
{
if (axis < 0f && trackIter > 0)
{
trackIter--;
playSwish();
}
else if (axis > 0f && trackIter < 2)
{
trackIter++;
playSwish();
}
LeanTween.moveLocalX(carInternal, (float)(trackIter - 1) * 6f, 0.3f).setEase(LeanTweenType.easeOutBack);
}
}
private GameObject objectQueue(GameObject[] arr, ref int lastIter)
{
lastIter = ((lastIter < arr.Length - 1) ? (lastIter + 1) : 0);
arr[lastIter].transform.localScale = Vector3.one;
arr[lastIter].transform.rotation = Quaternion.identity;
return arr[lastIter];
}
private void addRandomTrackPoint()
{
float num = Mathf.PerlinNoise(0f, randomIter);
randomIter += randomIterWidth;
Vector3 vector = new Vector3((num - 0.5f) * 20f, 0f, (float)zIter * 40f);
GameObject gameObject = objectQueue(cubes, ref cubesIter);
gameObject.transform.position = vector;
GameObject gameObject2 = objectQueue(trees, ref treesIter);
float num2 = ((zIter % 2 != 0) ? 15f : (-15f));
gameObject2.transform.position = new Vector3(vector.x + num2, 0f, (float)zIter * 40f);
LeanTween.rotateAround(gameObject2, Vector3.forward, 0f, 1f).setFrom((zIter % 2 != 0) ? (-180f) : 180f).setEase(LeanTweenType.easeOutBack);
trackPts.Add(vector);
if (trackPts.Count > trackMaxItems)
{
trackPts.RemoveAt(0);
}
zIter++;
}
private void refreshSpline()
{
track = new LTSpline(trackPts.ToArray());
carIter = track.ratioAtPoint(car.transform.position);
carAdd = 40f / track.distance;
}
private void playSwish()
{
AnimationCurve volume = new AnimationCurve(new Keyframe(0f, 0.005464481f, 1.83897f, 0f), new Keyframe(0.1114856f, 2.281785f, 0f, 0f), new Keyframe(0.2482903f, 2.271654f, 0f, 0f), new Keyframe(0.3f, 0.01670286f, 0f, 0f));
AnimationCurve frequency = new AnimationCurve(new Keyframe(0f, 0.00136725f, 0f, 0f), new Keyframe(0.1482391f, 0.005405405f, 0f, 0f), new Keyframe(0.2650336f, 0.002480127f, 0f, 0f));
AudioClip audio = LeanAudio.createAudio(volume, frequency, LeanAudio.options().setVibrato(new Vector3[1]
{
new Vector3(0.2f, 0.5f, 0f)
}).setWaveNoise()
.setWaveNoiseScale(1000f));
LeanAudio.play(audio);
}
}