32 lines
889 B
C#
32 lines
889 B
C#
using UnityEngine;
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public class Particle_force : MonoBehaviour
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{
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private float t;
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private void Start()
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{
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base.transform.eulerAngles = new Vector3(Random.Range(-40f, -60f), Random.Range(-180f, 180f), 0f);
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GetComponent<Rigidbody>().AddRelativeForce(Vector3.forward * 20f * Random.Range(0.75f, 1.5f));
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}
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private void Update()
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{
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t += Time.deltaTime;
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if (t > 1f)
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{
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GetComponent<ParticleSystem>().startSize += (0f - GetComponent<ParticleSystem>().startSize) / 30f;
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GetComponent<ParticleSystem>().startColor += (new Color(GetComponent<ParticleSystem>().startColor.r, GetComponent<ParticleSystem>().startColor.g, GetComponent<ParticleSystem>().startColor.b, 0f) - GetComponent<ParticleSystem>().startColor) / 10f;
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}
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if (t > 2f)
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{
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Object.Destroy(base.gameObject);
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}
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}
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private void FixedUpdate()
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{
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GetComponent<Rigidbody>().AddForce(-Vector3.up / 4f);
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}
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}
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