Files
2026-02-21 16:45:37 +08:00

49 lines
1.3 KiB
C#

using UnityEngine;
public class PanWM : MonoBehaviour
{
public Vector2 degrees = new Vector2(5f, 3f);
private Vector2 shake = new Vector2(5f, 3f);
public static float shake_value;
public static float shake_speed = 10f;
public float range = 1f;
private float t;
private Transform mTrans;
private Quaternion mStart;
private Vector2 mRot = Vector2.zero;
private void Start()
{
mTrans = base.transform;
mStart = mTrans.localRotation;
}
private void Update()
{
shake_value += (0f - shake_value) / 50f;
t += shake_speed * Time.deltaTime;
shake = new Vector2(Mathf.Sin(t * 5f) * shake_value, Mathf.Sin(t * 3f) * shake_value);
float deltaTime = Time.deltaTime;
Vector3 mousePosition = Input.mousePosition;
float num = (float)Screen.width * 0.5f;
float num2 = (float)Screen.height * 0.5f;
if (range < 0.1f)
{
range = 0.1f;
}
float x = Mathf.Clamp((mousePosition.x - num) / num / range, -1f, 1f);
float y = Mathf.Clamp((mousePosition.y - num2) / num2 / range, -1f, 1f);
mRot = Vector2.Lerp(mRot, new Vector2(x, y), deltaTime * 5f);
mTrans.localRotation = mStart * Quaternion.Euler((0f - mRot.y) * degrees.y + shake.y, mRot.x * degrees.x + shake.x, 0f);
base.transform.eulerAngles = new Vector3(base.transform.eulerAngles.x, base.transform.eulerAngles.y, 0f);
}
}