Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/PPFXSpawnOnClick.cs
2026-02-21 16:45:37 +08:00

40 lines
1.0 KiB
C#

using UnityEngine;
public class PPFXSpawnOnClick : MonoBehaviour
{
public GameObject inst;
public string tagName;
private GameObject container;
private void Start()
{
container = new GameObject();
container.name = "_Container";
}
private void Update()
{
if (!Input.GetMouseButtonDown(0) && Input.touchCount <= 0)
{
return;
}
Ray ray = ((Application.platform != RuntimePlatform.Android) ? Camera.main.ScreenPointToRay(Input.mousePosition) : Camera.main.ScreenPointToRay(Input.GetTouch(0).position));
RaycastHit hitInfo;
if (Physics.Raycast(ray, out hitInfo) && GUIUtility.hotControl == 0 && hitInfo.collider.tag == tagName && inst != null)
{
Vector3 position = new Vector3(hitInfo.point.x, 0f, hitInfo.point.z);
GameObject gameObject = Object.Instantiate(inst, position, inst.transform.rotation);
if (container != null)
{
gameObject.transform.parent = container.transform;
return;
}
container = new GameObject();
container.name = "_Container";
gameObject.transform.parent = container.transform;
}
}
}