Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/OnAwakePhysicsSettings.cs
2026-02-21 16:45:37 +08:00

26 lines
464 B
C#

using Photon;
using UnityEngine;
[RequireComponent(typeof(PhotonView))]
public class OnAwakePhysicsSettings : Photon.MonoBehaviour
{
public void Awake()
{
if (base.photonView.isMine)
{
return;
}
Rigidbody component = GetComponent<Rigidbody>();
if (component != null)
{
component.isKinematic = true;
return;
}
Rigidbody2D component2 = GetComponent<Rigidbody2D>();
if (component2 != null)
{
component2.isKinematic = true;
}
}
}