Files
2026-02-21 16:45:37 +08:00

19 lines
325 B
C#

using System;
using System.Runtime.InteropServices;
namespace Oculus.Spatializer.Propagation
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct MeshGroup
{
public UIntPtr indexOffset;
public UIntPtr faceCount;
[MarshalAs(UnmanagedType.U4)]
public FaceType faceType;
public IntPtr material;
}
}