22 lines
558 B
C#
22 lines
558 B
C#
using UnityEngine;
|
|
|
|
namespace Oculus.Platform.Samples.VrHoops
|
|
{
|
|
public class Camera2DController : MonoBehaviour
|
|
{
|
|
private void Update()
|
|
{
|
|
if (Input.GetButton("Fire2"))
|
|
{
|
|
float axis = Input.GetAxis("Mouse Y");
|
|
float axis2 = Input.GetAxis("Mouse X");
|
|
base.transform.rotation *= Quaternion.AngleAxis(axis2, Vector3.up);
|
|
base.transform.rotation *= Quaternion.AngleAxis(0f - axis, Vector3.right);
|
|
Vector3 eulerAngles = base.transform.eulerAngles;
|
|
eulerAngles.z = 0f;
|
|
base.transform.eulerAngles = eulerAngles;
|
|
}
|
|
}
|
|
}
|
|
}
|