Files
2026-02-21 16:45:37 +08:00

22 lines
558 B
C#

using UnityEngine;
namespace Oculus.Platform.Samples.VrHoops
{
public class Camera2DController : MonoBehaviour
{
private void Update()
{
if (Input.GetButton("Fire2"))
{
float axis = Input.GetAxis("Mouse Y");
float axis2 = Input.GetAxis("Mouse X");
base.transform.rotation *= Quaternion.AngleAxis(axis2, Vector3.up);
base.transform.rotation *= Quaternion.AngleAxis(0f - axis, Vector3.right);
Vector3 eulerAngles = base.transform.eulerAngles;
eulerAngles.z = 0f;
base.transform.eulerAngles = eulerAngles;
}
}
}
}