using UnityEngine; namespace Oculus.Platform.Samples.VrHoops { public class Camera2DController : MonoBehaviour { private void Update() { if (Input.GetButton("Fire2")) { float axis = Input.GetAxis("Mouse Y"); float axis2 = Input.GetAxis("Mouse X"); base.transform.rotation *= Quaternion.AngleAxis(axis2, Vector3.up); base.transform.rotation *= Quaternion.AngleAxis(0f - axis, Vector3.right); Vector3 eulerAngles = base.transform.eulerAngles; eulerAngles.z = 0f; base.transform.eulerAngles = eulerAngles; } } } }