Files
2026-02-21 16:45:37 +08:00

41 lines
976 B
C#

using System.Diagnostics;
using UnityEngine;
namespace Oculus.Avatar
{
public static class AvatarLogger
{
public const string LogAvatar = "[Avatars] - ";
public const string Tab = " ";
[Conditional("ENABLE_AVATAR_LOG_BASIC")]
[Conditional("ENABLE_AVATAR_LOGS")]
public static void Log(string logMsg)
{
UnityEngine.Debug.Log("[Avatars] - " + logMsg);
}
[Conditional("ENABLE_AVATAR_LOG_BASIC")]
[Conditional("ENABLE_AVATAR_LOGS")]
public static void Log(string logMsg, Object context)
{
UnityEngine.Debug.Log("[Avatars] - " + logMsg, context);
}
[Conditional("ENABLE_AVATAR_LOG_WARNING")]
[Conditional("ENABLE_AVATAR_LOGS")]
public static void LogWarning(string logMsg)
{
UnityEngine.Debug.LogWarning("[Avatars] - " + logMsg);
}
[Conditional("ENABLE_AVATAR_LOG_ERROR")]
[Conditional("ENABLE_AVATAR_LOGS")]
public static void LogError(string logMsg)
{
UnityEngine.Debug.LogError("[Avatars] - " + logMsg);
}
}
}