using System.Diagnostics; using UnityEngine; namespace Oculus.Avatar { public static class AvatarLogger { public const string LogAvatar = "[Avatars] - "; public const string Tab = " "; [Conditional("ENABLE_AVATAR_LOG_BASIC")] [Conditional("ENABLE_AVATAR_LOGS")] public static void Log(string logMsg) { UnityEngine.Debug.Log("[Avatars] - " + logMsg); } [Conditional("ENABLE_AVATAR_LOG_BASIC")] [Conditional("ENABLE_AVATAR_LOGS")] public static void Log(string logMsg, Object context) { UnityEngine.Debug.Log("[Avatars] - " + logMsg, context); } [Conditional("ENABLE_AVATAR_LOG_WARNING")] [Conditional("ENABLE_AVATAR_LOGS")] public static void LogWarning(string logMsg) { UnityEngine.Debug.LogWarning("[Avatars] - " + logMsg); } [Conditional("ENABLE_AVATAR_LOG_ERROR")] [Conditional("ENABLE_AVATAR_LOGS")] public static void LogError(string logMsg) { UnityEngine.Debug.LogError("[Avatars] - " + logMsg); } } }