33 lines
458 B
C#
33 lines
458 B
C#
using UnityEngine;
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namespace Mtree
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{
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public struct BarycentricCoordinates
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{
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public int index;
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public int i1;
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public int i2;
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public int i3;
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public float w1;
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public float w2;
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public float w3;
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public BarycentricCoordinates(int index, int i1, int i2, int i3, Vector3 coordinates)
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{
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this.index = index;
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this.i1 = i1;
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this.i2 = i2;
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this.i3 = i3;
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w1 = coordinates.x;
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w2 = coordinates.y;
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w3 = coordinates.z;
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}
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}
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}
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