using UnityEngine; namespace Mtree { public struct BarycentricCoordinates { public int index; public int i1; public int i2; public int i3; public float w1; public float w2; public float w3; public BarycentricCoordinates(int index, int i1, int i2, int i3, Vector3 coordinates) { this.index = index; this.i1 = i1; this.i2 = i2; this.i3 = i3; w1 = coordinates.x; w2 = coordinates.y; w3 = coordinates.z; } } }