Files
2026-02-21 16:45:37 +08:00

699 lines
18 KiB
C#

using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class MegaWrap : MonoBehaviour
{
public float gap;
public float shrink = 1f;
public List<int> neededVerts = new List<int>();
public Vector3[] skinnedVerts;
public Mesh mesh;
public Vector3 offset = Vector3.zero;
public bool targetIsSkin;
public bool sourceIsSkin;
public int nomapcount;
public Matrix4x4[] bindposes;
public BoneWeight[] boneweights;
public Transform[] bones;
public float size = 0.01f;
public int vertindex;
public Vector3[] freeverts;
public Vector3[] startverts;
public Vector3[] verts;
public MegaBindVert[] bindverts;
public MegaModifyObject target;
public float maxdist = 0.25f;
public int maxpoints = 4;
public bool WrapEnabled = true;
public MegaNormalMethod NormalMethod;
private Vector3 e11 = Vector3.zero;
private Vector3 e22 = Vector3.zero;
private Vector3 cr = Vector3.zero;
private Vector3 gcp = Vector3.zero;
private SkinnedMeshRenderer tmesh;
public MegaNormMap[] mapping;
public int[] tris;
public Vector3[] facenorms;
public Vector3[] norms;
[ContextMenu("Help")]
public void Help()
{
Application.OpenURL("http://www.west-racing.com/mf/?page_id=3709");
}
private Vector4 Plane(Vector3 v1, Vector3 v2, Vector3 v3)
{
Vector3 vector = Vector4.zero;
vector.x = (v2.y - v1.y) * (v3.z - v1.z) - (v2.z - v1.z) * (v3.y - v1.y);
vector.y = (v2.z - v1.z) * (v3.x - v1.x) - (v2.x - v1.x) * (v3.z - v1.z);
vector.z = (v2.x - v1.x) * (v3.y - v1.y) - (v2.y - v1.y) * (v3.x - v1.x);
vector = vector.normalized;
return new Vector4(vector.x, vector.y, vector.z, 0f - Vector3.Dot(v2, vector));
}
private float PlaneDist(Vector3 p, Vector4 plane)
{
Vector3 lhs = plane;
return Vector3.Dot(lhs, p) + plane.w;
}
public float GetDistance(Vector3 p, Vector3 p0, Vector3 p1, Vector3 p2)
{
return MegaNearestPointTest.DistPoint3Triangle3Dbl(p, p0, p1, p2);
}
public float GetPlaneDistance(Vector3 p, Vector3 p0, Vector3 p1, Vector3 p2)
{
Vector4 plane = Plane(p0, p1, p2);
return PlaneDist(p, plane);
}
public Vector3 MyBary(Vector3 p, Vector3 p0, Vector3 p1, Vector3 p2)
{
Vector3 zero = Vector3.zero;
Vector3 lhs = FaceNormal(p0, p1, p2);
float num = Vector3.Dot(lhs, Vector3.Cross(p1 - p0, p2 - p0));
float num2 = Vector3.Dot(lhs, Vector3.Cross(p1 - p, p2 - p));
float num3 = Vector3.Dot(lhs, Vector3.Cross(p2 - p, p0 - p));
zero.x = num2 / num;
zero.y = num3 / num;
zero.z = 1f - zero.x - zero.y;
return zero;
}
public Vector3 MyBary1(Vector3 p, Vector3 a, Vector3 b, Vector3 c)
{
Vector3 vector = b - a;
Vector3 vector2 = c - a;
Vector3 lhs = p - a;
float num = Vector3.Dot(vector, vector);
float num2 = Vector3.Dot(vector, vector2);
float num3 = Vector3.Dot(vector2, vector2);
float num4 = Vector3.Dot(lhs, vector);
float num5 = Vector3.Dot(lhs, vector2);
float num6 = num * num3 - num2 * num2;
float num7 = (num3 * num4 - num2 * num5) / num6;
float num8 = (num * num5 - num2 * num4) / num6;
float x = 1f - num8 - num7;
return new Vector3(x, num8, num7);
}
public Vector3 CalcBary(Vector3 p, Vector3 p0, Vector3 p1, Vector3 p2)
{
return MyBary(p, p0, p1, p2);
}
public float CalcArea(Vector3 p0, Vector3 p1, Vector3 p2)
{
Vector3 lhs = p1 - p0;
Vector3 rhs = p2 - p0;
return 0.5f * Vector3.Cross(lhs, rhs).magnitude;
}
public Vector3 FaceNormal(Vector3 p0, Vector3 p1, Vector3 p2)
{
e11.x = p1.x - p0.x;
e11.y = p1.y - p0.y;
e11.z = p1.z - p0.z;
e22.x = p2.x - p0.x;
e22.y = p2.y - p0.y;
e22.z = p2.z - p0.z;
cr.x = e11.y * e22.z - e22.y * e11.z;
cr.y = 0f - (e11.x * e22.z - e22.x * e11.z);
cr.z = e11.x * e22.y - e22.x * e11.y;
return cr;
}
private static void CopyBlendShapes(Mesh mesh1, Mesh clonemesh)
{
}
public Mesh CloneMesh(Mesh m)
{
Mesh mesh = new Mesh();
mesh.vertices = m.vertices;
mesh.uv2 = m.uv2;
mesh.uv2 = m.uv2;
mesh.uv = m.uv;
mesh.normals = m.normals;
mesh.tangents = m.tangents;
mesh.colors = m.colors;
mesh.subMeshCount = m.subMeshCount;
for (int i = 0; i < m.subMeshCount; i++)
{
mesh.SetTriangles(m.GetTriangles(i), i);
}
CopyBlendShapes(m, mesh);
mesh.boneWeights = m.boneWeights;
mesh.bindposes = m.bindposes;
mesh.name = m.name;
mesh.RecalculateBounds();
return mesh;
}
[ContextMenu("Reset Mesh")]
public void ResetMesh()
{
if ((bool)mesh)
{
mesh.vertices = startverts;
mesh.RecalculateBounds();
RecalcNormals();
}
target = null;
bindverts = null;
}
public void SetMesh()
{
MeshFilter component = GetComponent<MeshFilter>();
Mesh mesh = null;
if (component != null)
{
mesh = component.sharedMesh;
}
else
{
SkinnedMeshRenderer skinnedMeshRenderer = (SkinnedMeshRenderer)GetComponent(typeof(SkinnedMeshRenderer));
if (skinnedMeshRenderer != null)
{
mesh = skinnedMeshRenderer.sharedMesh;
}
}
if (mesh != null)
{
this.mesh = CloneMesh(mesh);
if ((bool)component)
{
component.sharedMesh = this.mesh;
return;
}
SkinnedMeshRenderer skinnedMeshRenderer2 = (SkinnedMeshRenderer)GetComponent(typeof(SkinnedMeshRenderer));
skinnedMeshRenderer2.sharedMesh = this.mesh;
}
}
public void Attach(MegaModifyObject modobj)
{
targetIsSkin = false;
sourceIsSkin = false;
if ((bool)this.mesh && startverts != null)
{
this.mesh.vertices = startverts;
}
if (modobj == null)
{
bindverts = null;
return;
}
nomapcount = 0;
if ((bool)this.mesh)
{
this.mesh.vertices = startverts;
}
MeshFilter component = GetComponent<MeshFilter>();
Mesh mesh = null;
if (component != null)
{
mesh = component.mesh;
}
else
{
SkinnedMeshRenderer skinnedMeshRenderer = (SkinnedMeshRenderer)GetComponent(typeof(SkinnedMeshRenderer));
if (skinnedMeshRenderer != null)
{
mesh = skinnedMeshRenderer.sharedMesh;
sourceIsSkin = true;
}
}
if (mesh == null)
{
Debug.LogWarning("No Mesh found on the target object, make sure target has a mesh and MegaFiers modifier attached!");
return;
}
if (this.mesh == null)
{
this.mesh = CloneMesh(mesh);
}
if ((bool)component)
{
component.mesh = this.mesh;
}
else
{
SkinnedMeshRenderer skinnedMeshRenderer2 = (SkinnedMeshRenderer)GetComponent(typeof(SkinnedMeshRenderer));
skinnedMeshRenderer2.sharedMesh = this.mesh;
}
if (!sourceIsSkin)
{
SkinnedMeshRenderer skinnedMeshRenderer3 = (SkinnedMeshRenderer)modobj.GetComponent(typeof(SkinnedMeshRenderer));
if (skinnedMeshRenderer3 != null)
{
targetIsSkin = true;
if (!sourceIsSkin)
{
Mesh sharedMesh = skinnedMeshRenderer3.sharedMesh;
bindposes = sharedMesh.bindposes;
boneweights = sharedMesh.boneWeights;
bones = skinnedMeshRenderer3.bones;
skinnedVerts = sharedMesh.vertices;
}
}
}
if (targetIsSkin && (boneweights == null || boneweights.Length == 0))
{
targetIsSkin = false;
}
neededVerts.Clear();
verts = this.mesh.vertices;
startverts = this.mesh.vertices;
freeverts = new Vector3[startverts.Length];
Vector3[] array = modobj.verts;
int[] array2 = modobj.tris;
bindverts = new MegaBindVert[verts.Length];
Matrix4x4 matrix4x = base.transform.localToWorldMatrix * modobj.transform.worldToLocalMatrix;
List<MegaCloseFace> list = new List<MegaCloseFace>();
Vector3 zero = Vector3.zero;
Vector3 zero2 = Vector3.zero;
Vector3 zero3 = Vector3.zero;
for (int i = 0; i < verts.Length; i++)
{
MegaBindVert megaBindVert = new MegaBindVert();
bindverts[i] = megaBindVert;
Vector3 vector = matrix4x.MultiplyPoint(verts[i]);
vector = base.transform.TransformPoint(verts[i]);
vector = modobj.transform.InverseTransformPoint(vector);
freeverts[i] = vector;
list.Clear();
for (int j = 0; j < array2.Length; j += 3)
{
if (targetIsSkin && !sourceIsSkin)
{
zero = modobj.transform.InverseTransformPoint(GetSkinPos(array2[j]));
zero2 = modobj.transform.InverseTransformPoint(GetSkinPos(array2[j + 1]));
zero3 = modobj.transform.InverseTransformPoint(GetSkinPos(array2[j + 2]));
}
else
{
zero = array[array2[j]];
zero2 = array[array2[j + 1]];
zero3 = array[array2[j + 2]];
}
float distance = GetDistance(vector, zero, zero2, zero3);
if (!(Mathf.Abs(distance) < maxdist))
{
continue;
}
MegaCloseFace item = new MegaCloseFace
{
dist = Mathf.Abs(distance),
face = j
};
bool flag = false;
for (int k = 0; k < list.Count; k++)
{
if (item.dist < list[k].dist)
{
list.Insert(k, item);
flag = true;
break;
}
}
if (!flag)
{
list.Add(item);
}
}
float num = 0f;
int count = maxpoints;
if (count == 0)
{
count = list.Count;
}
for (int l = 0; l < count; l++)
{
if (l < list.Count)
{
int face = list[l].face;
if (targetIsSkin && !sourceIsSkin)
{
zero = modobj.transform.InverseTransformPoint(GetSkinPos(array2[face]));
zero2 = modobj.transform.InverseTransformPoint(GetSkinPos(array2[face + 1]));
zero3 = modobj.transform.InverseTransformPoint(GetSkinPos(array2[face + 2]));
}
else
{
zero = array[array2[face]];
zero2 = array[array2[face + 1]];
zero3 = array[array2[face + 2]];
}
Vector3 vector2 = FaceNormal(zero, zero2, zero3);
float dist = list[l].dist;
MegaBindInf megaBindInf = new MegaBindInf();
megaBindInf.dist = GetPlaneDistance(vector, zero, zero2, zero3);
megaBindInf.face = face;
megaBindInf.i0 = array2[face];
megaBindInf.i1 = array2[face + 1];
megaBindInf.i2 = array2[face + 2];
megaBindInf.bary = CalcBary(vector, zero, zero2, zero3);
megaBindInf.weight = 1f / (1f + dist);
megaBindInf.area = vector2.magnitude * 0.5f;
num += megaBindInf.weight;
megaBindVert.verts.Add(megaBindInf);
}
}
if (maxpoints > 0 && maxpoints < megaBindVert.verts.Count)
{
megaBindVert.verts.RemoveRange(maxpoints, megaBindVert.verts.Count - maxpoints);
}
if (!sourceIsSkin && targetIsSkin)
{
for (int m = 0; m < megaBindVert.verts.Count; m++)
{
if (!neededVerts.Contains(megaBindVert.verts[m].i0))
{
neededVerts.Add(megaBindVert.verts[m].i0);
}
if (!neededVerts.Contains(megaBindVert.verts[m].i1))
{
neededVerts.Add(megaBindVert.verts[m].i1);
}
if (!neededVerts.Contains(megaBindVert.verts[m].i2))
{
neededVerts.Add(megaBindVert.verts[m].i2);
}
}
}
if (num == 0f)
{
nomapcount++;
}
megaBindVert.weight = num;
}
}
private void LateUpdate()
{
DoUpdate();
}
public Vector3 GetSkinPos(int i)
{
Vector3 point = target.sverts[i];
Vector3 position = bindposes[boneweights[i].boneIndex0].MultiplyPoint(point);
Vector3 vector = bones[boneweights[i].boneIndex0].TransformPoint(position) * boneweights[i].weight0;
position = bindposes[boneweights[i].boneIndex1].MultiplyPoint(point);
vector += bones[boneweights[i].boneIndex1].TransformPoint(position) * boneweights[i].weight1;
position = bindposes[boneweights[i].boneIndex2].MultiplyPoint(point);
vector += bones[boneweights[i].boneIndex2].TransformPoint(position) * boneweights[i].weight2;
position = bindposes[boneweights[i].boneIndex3].MultiplyPoint(point);
return vector + bones[boneweights[i].boneIndex3].TransformPoint(position) * boneweights[i].weight3;
}
public Vector3 GetCoordMine(Vector3 A, Vector3 B, Vector3 C, Vector3 bary)
{
gcp.x = bary.x * A.x + bary.y * B.x + bary.z * C.x;
gcp.y = bary.x * A.y + bary.y * B.y + bary.z * C.y;
gcp.z = bary.x * A.z + bary.y * B.z + bary.z * C.z;
return gcp;
}
private void DoUpdate()
{
if (!WrapEnabled || target == null || bindverts == null)
{
return;
}
if (mesh == null)
{
SetMesh();
}
if (mesh == null)
{
return;
}
if (targetIsSkin && neededVerts != null && neededVerts.Count > 0)
{
if (boneweights == null || tmesh == null)
{
tmesh = (SkinnedMeshRenderer)target.GetComponent(typeof(SkinnedMeshRenderer));
if (tmesh != null && !sourceIsSkin)
{
Mesh sharedMesh = tmesh.sharedMesh;
bindposes = sharedMesh.bindposes;
bones = tmesh.bones;
boneweights = sharedMesh.boneWeights;
}
}
for (int i = 0; i < neededVerts.Count; i++)
{
skinnedVerts[neededVerts[i]] = GetSkinPos(neededVerts[i]);
}
}
Matrix4x4 identity = Matrix4x4.identity;
Vector3 zero = Vector3.zero;
if (targetIsSkin && !sourceIsSkin)
{
identity = base.transform.worldToLocalMatrix;
for (int j = 0; j < bindverts.Length; j++)
{
if (bindverts[j].verts.Count <= 0)
{
continue;
}
zero = Vector3.zero;
float num = 1f / bindverts[j].weight;
int count = bindverts[j].verts.Count;
for (int k = 0; k < count; k++)
{
MegaBindInf megaBindInf = bindverts[j].verts[k];
Vector3 vector = skinnedVerts[megaBindInf.i0];
Vector3 vector2 = skinnedVerts[megaBindInf.i1];
Vector3 vector3 = skinnedVerts[megaBindInf.i2];
Vector3 coordMine = GetCoordMine(vector, vector2, vector3, megaBindInf.bary);
Vector3 vector4 = FaceNormal(vector, vector2, vector3);
float num2 = 1f / Mathf.Sqrt(vector4.x * vector4.x + vector4.y * vector4.y + vector4.z * vector4.z);
float num3 = megaBindInf.dist * shrink + gap;
coordMine.x += num3 * vector4.x * num2;
coordMine.y += num3 * vector4.y * num2;
coordMine.z += num3 * vector4.z * num2;
float num4 = megaBindInf.weight * num;
if (k == 0)
{
zero.x = coordMine.x * num4;
zero.y = coordMine.y * num4;
zero.z = coordMine.z * num4;
}
else
{
zero.x += coordMine.x * num4;
zero.y += coordMine.y * num4;
zero.z += coordMine.z * num4;
}
}
Vector3 vector5 = identity.MultiplyPoint3x4(zero);
verts[j].x = vector5.x + offset.x;
verts[j].y = vector5.y + offset.y;
verts[j].z = vector5.z + offset.z;
}
}
else
{
identity = base.transform.worldToLocalMatrix * target.transform.localToWorldMatrix;
for (int l = 0; l < bindverts.Length; l++)
{
if (bindverts[l].verts.Count > 0)
{
zero = Vector3.zero;
float num5 = 1f / bindverts[l].weight;
for (int m = 0; m < bindverts[l].verts.Count; m++)
{
MegaBindInf megaBindInf2 = bindverts[l].verts[m];
Vector3 vector6 = target.sverts[megaBindInf2.i0];
Vector3 vector7 = target.sverts[megaBindInf2.i1];
Vector3 vector8 = target.sverts[megaBindInf2.i2];
Vector3 coordMine2 = GetCoordMine(vector6, vector7, vector8, megaBindInf2.bary);
Vector3 vector9 = FaceNormal(vector6, vector7, vector8);
float num6 = 1f / Mathf.Sqrt(vector9.x * vector9.x + vector9.y * vector9.y + vector9.z * vector9.z);
float num7 = megaBindInf2.dist * shrink + gap;
coordMine2.x += num7 * vector9.x * num6;
coordMine2.y += num7 * vector9.y * num6;
coordMine2.z += num7 * vector9.z * num6;
float num8 = megaBindInf2.weight * num5;
if (m == 0)
{
zero.x = coordMine2.x * num8;
zero.y = coordMine2.y * num8;
zero.z = coordMine2.z * num8;
}
else
{
zero.x += coordMine2.x * num8;
zero.y += coordMine2.y * num8;
zero.z += coordMine2.z * num8;
}
}
}
else
{
zero = freeverts[l];
}
Vector3 vector10 = identity.MultiplyPoint3x4(zero);
verts[l].x = vector10.x + offset.x;
verts[l].y = vector10.y + offset.y;
verts[l].z = vector10.z + offset.z;
}
}
mesh.vertices = verts;
RecalcNormals();
mesh.RecalculateBounds();
}
private int[] FindFacesUsing(Vector3 p, Vector3 n)
{
List<int> list = new List<int>();
Vector3 zero = Vector3.zero;
for (int i = 0; i < tris.Length; i += 3)
{
zero = verts[tris[i]];
if (zero.x == p.x && zero.y == p.y && zero.z == p.z)
{
if (n.Equals(norms[tris[i]]))
{
list.Add(i / 3);
}
continue;
}
zero = verts[tris[i + 1]];
if (zero.x == p.x && zero.y == p.y && zero.z == p.z)
{
if (n.Equals(norms[tris[i + 1]]))
{
list.Add(i / 3);
}
continue;
}
zero = verts[tris[i + 2]];
if (zero.x == p.x && zero.y == p.y && zero.z == p.z && n.Equals(norms[tris[i + 2]]))
{
list.Add(i / 3);
}
}
return list.ToArray();
}
public void BuildNormalMapping(Mesh mesh, bool force)
{
if (mapping == null || mapping.Length == 0 || force)
{
tris = mesh.triangles;
norms = mesh.normals;
facenorms = new Vector3[tris.Length / 3];
mapping = new MegaNormMap[verts.Length];
for (int i = 0; i < verts.Length; i++)
{
mapping[i] = new MegaNormMap();
mapping[i].faces = FindFacesUsing(verts[i], norms[i]);
}
}
}
public void RecalcNormals()
{
if (NormalMethod == MegaNormalMethod.Unity)
{
mesh.RecalculateNormals();
return;
}
if (mapping == null)
{
BuildNormalMapping(mesh, false);
}
RecalcNormals(mesh, verts);
}
public void RecalcNormals(Mesh ms, Vector3[] _verts)
{
int num = 0;
Vector3 zero = Vector3.zero;
Vector3 zero2 = Vector3.zero;
Vector3 zero3 = Vector3.zero;
Vector3 zero4 = Vector3.zero;
Vector3 zero5 = Vector3.zero;
for (int i = 0; i < tris.Length; i += 3)
{
zero = _verts[tris[i]];
zero2 = _verts[tris[i + 1]];
zero3 = _verts[tris[i + 2]];
zero4.x = zero2.x - zero.x;
zero4.y = zero2.y - zero.y;
zero4.z = zero2.z - zero.z;
zero5.x = zero3.x - zero2.x;
zero5.y = zero3.y - zero2.y;
zero5.z = zero3.z - zero2.z;
zero.x = zero4.y * zero5.z - zero4.z * zero5.y;
zero.y = zero4.z * zero5.x - zero4.x * zero5.z;
zero.z = zero4.x * zero5.y - zero4.y * zero5.x;
facenorms[num++] = zero;
}
for (int j = 0; j < norms.Length; j++)
{
if (mapping[j].faces.Length > 0)
{
Vector3 vector = facenorms[mapping[j].faces[0]];
for (int k = 1; k < mapping[j].faces.Length; k++)
{
zero = facenorms[mapping[j].faces[k]];
vector.x += zero.x;
vector.y += zero.y;
vector.z += zero.z;
}
float f = vector.x * vector.x + vector.y * vector.y + vector.z * vector.z;
f = 1f / Mathf.Sqrt(f);
vector.x *= f;
vector.y *= f;
vector.z *= f;
norms[j] = vector;
}
else
{
norms[j] = Vector3.up;
}
}
ms.normals = norms;
}
}