Files
2026-02-21 16:45:37 +08:00

45 lines
671 B
C#

using System;
using UnityEngine;
[Serializable]
public class MegaVolume
{
public bool enabled = true;
public float weight = 1f;
public string name = "None";
public Color regcol = Color.yellow;
public Vector3 origin = Vector3.zero;
public Vector3 boxsize = Vector3.one;
public float falloff = 1f;
public MegaVolumeType volType = MegaVolumeType.Sphere;
public float radius = 1f;
public bool uselimits;
public Vector3 size = Vector3.zero;
public Transform target;
public MegaVolume()
{
falloff = 1f;
enabled = true;
weight = 1f;
name = "None";
uselimits = false;
}
public static MegaVolume Create()
{
return new MegaVolume();
}
}