Files
2026-02-21 16:45:37 +08:00

139 lines
2.2 KiB
C#

using System;
using UnityEngine;
[AddComponentMenu("Modifiers/Warps/Taper")]
public class MegaTaperWarp : MegaWarp
{
public float amount;
public bool doRegion;
public float to;
public float from;
public float dir;
public MegaAxis axis;
public MegaEffectAxis EAxis;
private Matrix4x4 mat = default(Matrix4x4);
public float crv;
public bool sym;
private bool doX;
private bool doY;
private float k1;
private float k2;
private float l;
public override string WarpName()
{
return "Taper";
}
public override string GetIcon()
{
return "MegaTaper icon.png";
}
public override string GetHelpURL()
{
return "?page_id=2566";
}
private void SetK(float K1, float K2)
{
k1 = K1;
k2 = K2;
}
public override Vector3 Map(int i, Vector3 p)
{
if (l == 0f)
{
return p;
}
p = tm.MultiplyPoint3x4(p);
Vector3 a = p;
float magnitude = p.magnitude;
float t = Mathf.Exp((0f - totaldecay) * Mathf.Abs(magnitude));
float num = ((!doRegion) ? (p.y / l) : ((p.y < from) ? (from / l) : ((!(p.y > to)) ? (p.y / l) : (to / l))));
if (sym && num < 0f)
{
num = 0f - num;
}
float num2 = 1f + num * k1 + k2 * num * (1f - num);
if (doX)
{
p.x *= num2;
}
if (doY)
{
p.z *= num2;
}
p = Vector3.Lerp(a, p, t);
return invtm.MultiplyPoint3x4(p);
}
public override bool Prepare(float decay)
{
tm = base.transform.worldToLocalMatrix;
invtm = tm.inverse;
switch (EAxis)
{
case MegaEffectAxis.X:
doX = true;
doY = false;
break;
case MegaEffectAxis.Y:
doX = false;
doY = true;
break;
case MegaEffectAxis.XY:
doX = true;
doY = true;
break;
}
mat = Matrix4x4.identity;
switch (axis)
{
case MegaAxis.X:
MegaMatrix.RotateZ(ref mat, (float)Math.PI / 2f);
l = Width;
break;
case MegaAxis.Y:
MegaMatrix.RotateX(ref mat, -(float)Math.PI / 2f);
l = Length;
break;
case MegaAxis.Z:
l = Height;
break;
}
MegaMatrix.RotateY(ref mat, (float)Math.PI / 180f * dir);
SetAxis(mat);
SetK(amount, crv);
totaldecay = Decay + decay;
if (totaldecay < 0f)
{
totaldecay = 0f;
}
return true;
}
public override void ExtraGizmo()
{
if (doRegion)
{
DrawFromTo(axis, from, to);
}
}
}