Files
2026-02-21 16:45:37 +08:00

151 lines
2.6 KiB
C#

using System;
using UnityEngine;
[AddComponentMenu("Modifiers/Stretch")]
public class MegaStretch : MegaModifier
{
public float amount;
public bool doRegion;
public float to;
public float from;
public float amplify;
public MegaAxis axis;
private float heightMax;
private float heightMin;
private float amplifier;
private Matrix4x4 mat = default(Matrix4x4);
public bool useheightaxis;
public MegaAxis axis1;
private float ovh;
public override string ModName()
{
return "Stretch";
}
public override string GetHelpURL()
{
return "?page_id=334";
}
private void CalcBulge(MegaAxis axis, float stretch, float amplify)
{
amount = stretch;
amplifier = ((!(amplify >= 0f)) ? (1f / (0f - amplify + 1f)) : (amplify + 1f));
if (!doRegion)
{
switch (axis)
{
case MegaAxis.X:
heightMin = bbox.min.x;
heightMax = bbox.max.x;
break;
case MegaAxis.Z:
heightMin = bbox.min.y;
heightMax = bbox.max.y;
break;
case MegaAxis.Y:
heightMin = bbox.min.z;
heightMax = bbox.max.z;
break;
}
}
else
{
heightMin = from;
heightMax = to;
}
ovh = 1f / (heightMax - heightMin);
}
public override Vector3 Map(int i, Vector3 p)
{
if (amount == 0f || heightMax - heightMin == 0f)
{
return p;
}
if (doRegion && to - from == 0f)
{
return p;
}
p = tm.MultiplyPoint3x4(p);
float num = ((doRegion && p.y > to) ? ((to - heightMin) * ovh) : ((!doRegion || !(p.y < from)) ? ((p.y - heightMin) * ovh) : ((from - heightMin) * ovh)));
float num2;
float num3;
if (amount < 0f)
{
num2 = amplifier * (0f - amount) + 1f;
num3 = -1f / (amount - 1f);
}
else
{
num2 = 1f / (amplifier * amount + 1f);
num3 = amount + 1f;
}
float num4 = 4f * (1f - num2);
float num5 = (num4 * num - num4) * num + 1f;
p.x *= num5;
p.z *= num5;
if (doRegion && p.y < from)
{
p.y += (num3 - 1f) * from;
}
else if (doRegion && p.y <= to)
{
p.y *= num3;
}
else if (doRegion && p.y > to)
{
p.y += (num3 - 1f) * to;
}
else
{
p.y *= num3;
}
p = invtm.MultiplyPoint3x4(p);
return p;
}
public override bool ModLateUpdate(MegaModContext mc)
{
return Prepare(mc);
}
public override bool Prepare(MegaModContext mc)
{
mat = Matrix4x4.identity;
switch (axis)
{
case MegaAxis.X:
MegaMatrix.RotateZ(ref mat, (float)Math.PI / 2f);
break;
case MegaAxis.Y:
MegaMatrix.RotateX(ref mat, -(float)Math.PI / 2f);
break;
}
SetAxis(mat);
CalcBulge(axis, amount, amplify);
return true;
}
public override void ExtraGizmo(MegaModContext mc)
{
if (doRegion)
{
DrawFromTo(axis, from, to, mc);
}
}
}