Files
2026-02-21 16:45:37 +08:00

126 lines
1.9 KiB
C#

using System;
using UnityEngine;
[AddComponentMenu("Modifiers/Warps/Skew")]
public class MegaSkewWarp : MegaWarp
{
public float amount;
public bool doRegion;
public float to;
public float from;
public float dir;
public MegaAxis axis;
private Matrix4x4 mat = default(Matrix4x4);
private float amountOverLength;
public override string WarpName()
{
return "Skew";
}
public override string GetIcon()
{
return "MegaSkew icon.png";
}
public override string GetHelpURL()
{
return "?page_id=2571";
}
public override Vector3 Map(int i, Vector3 p)
{
p = tm.MultiplyPoint3x4(p);
Vector3 a = p;
float magnitude = p.magnitude;
float t = Mathf.Exp((0f - totaldecay) * Mathf.Abs(magnitude));
float num = p.y;
if (doRegion)
{
if (p.y < from)
{
num = from;
}
else if (p.y > to)
{
num = to;
}
}
p.x -= num * amountOverLength;
p = Vector3.Lerp(a, p, t);
return invtm.MultiplyPoint3x4(p);
}
public override bool Prepare(float decay)
{
tm = base.transform.worldToLocalMatrix;
invtm = tm.inverse;
if (from > 0f)
{
from = 0f;
}
if (to < 0f)
{
to = 0f;
}
mat = Matrix4x4.identity;
switch (axis)
{
case MegaAxis.X:
MegaMatrix.RotateZ(ref mat, (float)Math.PI / 2f);
break;
case MegaAxis.Y:
MegaMatrix.RotateX(ref mat, -(float)Math.PI / 2f);
break;
}
MegaMatrix.RotateY(ref mat, (float)Math.PI / 180f * dir);
SetAxis(mat);
float num = 0f;
if (!doRegion)
{
switch (axis)
{
case MegaAxis.X:
num = Width;
break;
case MegaAxis.Z:
num = Height;
break;
case MegaAxis.Y:
num = Length;
break;
}
}
else
{
num = to - from;
}
if (num == 0f)
{
num = 1E-06f;
}
amountOverLength = amount / num;
totaldecay = Decay + decay;
if (totaldecay < 0f)
{
totaldecay = 0f;
}
return true;
}
public override void ExtraGizmo()
{
if (doRegion)
{
DrawFromTo(axis, from, to);
}
}
}