Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/MegaShapeRBodyPath.cs
2026-02-21 16:45:37 +08:00

46 lines
829 B
C#

using UnityEngine;
public class MegaShapeRBodyPath : MonoBehaviour
{
public MegaShape target;
public int curve;
public float force = 1f;
public float alpha;
public bool usealpha;
private Rigidbody rb;
private void Update()
{
if ((bool)target)
{
target.selcurve = curve;
Vector3 position = base.transform.position;
Vector3 vector;
if (usealpha)
{
vector = target.transform.TransformPoint(target.InterpCurve3D(curve, alpha, true));
}
else
{
Vector3 tangent = Vector3.zero;
int kn = 0;
vector = target.FindNearestPointWorld(position, 5, ref kn, ref tangent, ref alpha);
}
if (rb == null)
{
rb = GetComponent<Rigidbody>();
}
if ((bool)rb)
{
Vector3 vector2 = vector - position;
rb.AddForce(vector2 * (force / vector2.magnitude));
}
}
}
}