Files
2026-02-21 16:45:37 +08:00

49 lines
851 B
C#

using UnityEngine;
[ExecuteInEditMode]
public class MegaHoseAttach : MonoBehaviour
{
public float alpha;
public MegaHose hose;
public Vector3 offset = Vector3.zero;
public Vector3 rotate = Vector3.zero;
public bool doLateUpdate = true;
public bool rot = true;
private void Update()
{
if (!doLateUpdate)
{
PositionObject();
}
}
private void LateUpdate()
{
if (doLateUpdate)
{
PositionObject();
}
}
private void PositionObject()
{
if ((bool)hose)
{
Vector3 position = hose.GetPosition(alpha);
if (rot)
{
Vector3 position2 = hose.GetPosition(alpha + 0.001f);
Quaternion rotation = Quaternion.LookRotation(position2 - position) * Quaternion.Euler(rotate);
base.transform.rotation = rotation;
}
base.transform.position = position + base.transform.TransformDirection(offset);
}
}
}