Files
2026-02-21 16:45:37 +08:00

93 lines
1.6 KiB
C#

using UnityEngine;
[AddComponentMenu("Modifiers/FFD/FFD 3x3x3")]
public class MegaFFD3x3x3 : MegaFFD
{
public override string ModName()
{
return "FFD3x3x3";
}
public override int GridSize()
{
return 3;
}
public override Vector3 Map(int ii, Vector3 p)
{
Vector3 zero = Vector3.zero;
Vector3 vector = tm.MultiplyPoint3x4(p);
if (inVol)
{
for (int i = 0; i < 3; i++)
{
if (vector[i] < 0f - EPSILON || vector[i] > 1f + EPSILON)
{
return p;
}
}
}
float num = 1f - vector.x;
float num2 = 1f - vector.y;
float num3 = 1f - vector.z;
for (int j = 0; j < 3; j++)
{
float num4;
switch (j)
{
case 0:
num4 = num * num;
break;
case 1:
num4 = 2f * vector.x * num;
break;
default:
num4 = vector.x * vector.x;
break;
}
for (int k = 0; k < 3; k++)
{
float num5;
switch (k)
{
case 0:
num5 = num4 * num2 * num2;
break;
case 1:
num5 = num4 * 2f * vector.y * num2;
break;
default:
num5 = num4 * vector.y * vector.y;
break;
}
for (int l = 0; l < 3; l++)
{
float num6;
switch (l)
{
case 0:
num6 = num5 * num3 * num3;
break;
case 1:
num6 = num5 * 2f * vector.z * num3;
break;
default:
num6 = num5 * vector.z * vector.z;
break;
}
int num7 = j * 9 + k * 3 + l;
zero.x += pt[num7].x * num6;
zero.y += pt[num7].y * num6;
zero.z += pt[num7].z * num6;
}
}
}
return invtm.MultiplyPoint3x4(zero);
}
public override int GridIndex(int i, int j, int k)
{
return i * 9 + j * 3 + k;
}
}