Files
2026-02-21 16:45:37 +08:00

39 lines
582 B
C#

using System;
using UnityEngine;
[Serializable]
public class MegaCarriage
{
public GameObject carriage;
public GameObject bogey1;
public GameObject bogey2;
public Vector3 bogey1Offset = Vector3.zero;
public Vector3 bogey2Offset = Vector3.zero;
public Vector3 carriageOffset = Vector3.zero;
public float bogeyoff;
public float length;
public Vector3 rot = Vector3.zero;
public Vector3 bogey1Rot = Vector3.zero;
public Vector3 bogey2Rot = Vector3.zero;
public Vector3 b1;
public Vector3 b2;
public Vector3 cp;
public Vector3 bp1;
public Vector3 bp2;
}