using System; using UnityEngine; [Serializable] public class MegaCarriage { public GameObject carriage; public GameObject bogey1; public GameObject bogey2; public Vector3 bogey1Offset = Vector3.zero; public Vector3 bogey2Offset = Vector3.zero; public Vector3 carriageOffset = Vector3.zero; public float bogeyoff; public float length; public Vector3 rot = Vector3.zero; public Vector3 bogey1Rot = Vector3.zero; public Vector3 bogey2Rot = Vector3.zero; public Vector3 b1; public Vector3 b2; public Vector3 cp; public Vector3 bp1; public Vector3 bp2; }