Files
2026-02-21 16:45:37 +08:00

68 lines
928 B
C#

using UnityEngine;
public class MegaCacheFace
{
public int v0;
public int v1;
public int v2;
public Vector3 v30;
public Vector3 v31;
public Vector3 v32;
public Vector3 n0 = Vector3.zero;
public Vector3 n1 = Vector3.zero;
public Vector3 n2 = Vector3.zero;
public Vector2 uv0;
public Vector2 uv1;
public Vector2 uv2;
public Vector2 uv10;
public Vector2 uv11;
public Vector2 uv12;
public Color col1;
public Color col2;
public Color col3;
public int smthgrp;
public int mtlid;
public Vector3 faceNormal = Vector3.zero;
public int t0;
public int t1;
public int t2;
public MegaCacheFace(Vector3 _v0, Vector3 _v1, Vector3 _v2, Vector3 _n0, Vector3 _n1, Vector3 _n2, Vector2 _uv0, Vector2 _uv1, Vector2 _uv2, int _sg, int _mid)
{
v30 = _v0;
v31 = _v1;
v32 = _v2;
uv0 = _uv0;
uv1 = _uv1;
uv2 = _uv2;
n0 = _n0;
n1 = _n1;
n2 = _n2;
smthgrp = _sg;
mtlid = _mid;
}
}