using UnityEngine; public class MegaCacheFace { public int v0; public int v1; public int v2; public Vector3 v30; public Vector3 v31; public Vector3 v32; public Vector3 n0 = Vector3.zero; public Vector3 n1 = Vector3.zero; public Vector3 n2 = Vector3.zero; public Vector2 uv0; public Vector2 uv1; public Vector2 uv2; public Vector2 uv10; public Vector2 uv11; public Vector2 uv12; public Color col1; public Color col2; public Color col3; public int smthgrp; public int mtlid; public Vector3 faceNormal = Vector3.zero; public int t0; public int t1; public int t2; public MegaCacheFace(Vector3 _v0, Vector3 _v1, Vector3 _v2, Vector3 _n0, Vector3 _n1, Vector3 _n2, Vector2 _uv0, Vector2 _uv1, Vector2 _uv2, int _sg, int _mid) { v30 = _v0; v31 = _v1; v32 = _v2; uv0 = _uv0; uv1 = _uv1; uv2 = _uv2; n0 = _n0; n1 = _n1; n2 = _n2; smthgrp = _sg; mtlid = _mid; } }