53 lines
1005 B
C#
53 lines
1005 B
C#
using UnityEngine;
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[AddComponentMenu("Modifiers/Warps/Bubble")]
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public class MegaBubbleWarp : MegaWarp
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{
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public float radius;
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public float falloff = 20f;
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private Matrix4x4 mat = default(Matrix4x4);
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public override string WarpName()
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{
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return "Bubble";
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}
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public override string GetHelpURL()
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{
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return "?page_id=111";
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}
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public override Vector3 Map(int i, Vector3 p)
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{
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p = tm.MultiplyPoint3x4(p);
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Vector3 a = p;
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float magnitude = p.magnitude;
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float t = Mathf.Exp((0f - totaldecay) * Mathf.Abs(magnitude));
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float num = Vector3.Magnitude(p) / falloff;
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p += radius * Vector3.Normalize(p) / (num * num + 1f);
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p = Vector3.Lerp(a, p, t);
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return invtm.MultiplyPoint3x4(p);
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}
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private void Update()
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{
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Prepare(Decay);
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}
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public override bool Prepare(float decay)
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{
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totaldecay = Decay + decay;
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if (totaldecay < 0f)
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{
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totaldecay = 0f;
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}
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tm = base.transform.worldToLocalMatrix;
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invtm = tm.inverse;
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mat = Matrix4x4.identity;
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SetAxis(mat);
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return true;
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}
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}
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