79 lines
1.5 KiB
C#
79 lines
1.5 KiB
C#
using System;
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using System.Collections;
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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace LIV.SDK.Unity
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{
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[AddComponentMenu("LIV/SharedTextureProtocol")]
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public class SharedTextureProtocol : MonoBehaviour
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{
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public static bool IsActive
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{
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get
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{
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return GetIsCaptureActive();
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}
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}
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public static int TextureWidth
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{
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get
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{
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return GetTextureWidth();
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}
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}
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public static int TextureHeight
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{
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get
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{
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return GetTextureHeight();
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}
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}
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[DllImport("LIV_MR")]
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private static extern IntPtr GetRenderEventFunc();
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[DllImport("LIV_MR", EntryPoint = "LivCaptureIsActive")]
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[return: MarshalAs(UnmanagedType.U1)]
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private static extern bool GetIsCaptureActive();
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[DllImport("LIV_MR", EntryPoint = "LivCaptureWidth")]
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private static extern int GetTextureWidth();
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[DllImport("LIV_MR", EntryPoint = "LivCaptureHeight")]
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private static extern int GetTextureHeight();
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[DllImport("LIV_MR", EntryPoint = "LivCaptureSetTextureFromUnity")]
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private static extern void SetTexture(IntPtr texture);
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public static void SetOutputTexture(Texture texture)
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{
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if (IsActive)
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{
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SetTexture(texture.GetNativeTexturePtr());
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}
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}
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private void OnEnable()
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{
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StartCoroutine(CallPluginAtEndOfFrames());
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}
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private IEnumerator CallPluginAtEndOfFrames()
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{
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while (base.enabled)
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{
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yield return new WaitForEndOfFrame();
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GL.IssuePluginEvent(GetRenderEventFunc(), 1);
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}
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}
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private void OnDisable()
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{
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SetTexture(IntPtr.Zero);
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}
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}
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}
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