Files
2026-02-21 16:45:37 +08:00

18 lines
441 B
C#

using UnityEngine;
namespace LE_LevelEditor.LEInput
{
public interface LE_IInputHandler
{
void SetCursorPosition(Vector3 p_cursorScreenCoords);
void SetIsCursorAction(bool p_isCursorAction);
void MoveCamera(Vector3 p_fromScreenCoords, Vector3 p_toScreenCoords);
void RotateCamera(Vector3 p_fromScreenCoords, Vector3 p_toScreenCoords);
void RotateCameraAroundPivot(Vector3 p_fromScreenCoords, Vector3 p_toScreenCoords);
}
}