using UnityEngine; namespace LE_LevelEditor.LEInput { public interface LE_IInputHandler { void SetCursorPosition(Vector3 p_cursorScreenCoords); void SetIsCursorAction(bool p_isCursorAction); void MoveCamera(Vector3 p_fromScreenCoords, Vector3 p_toScreenCoords); void RotateCamera(Vector3 p_fromScreenCoords, Vector3 p_toScreenCoords); void RotateCameraAroundPivot(Vector3 p_fromScreenCoords, Vector3 p_toScreenCoords); } }