Files
2026-02-21 16:45:37 +08:00

24 lines
391 B
C#

using System;
using UnityEngine;
namespace LE_LevelEditor.Events
{
public class LE_TerrainCreatedEvent : EventArgs
{
private readonly GameObject m_terrainGameObject;
public GameObject TerrainGameObject
{
get
{
return m_terrainGameObject;
}
}
public LE_TerrainCreatedEvent(GameObject p_terrainGameObject)
{
m_terrainGameObject = p_terrainGameObject;
}
}
}