24 lines
391 B
C#
24 lines
391 B
C#
using System;
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using UnityEngine;
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namespace LE_LevelEditor.Events
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{
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public class LE_TerrainCreatedEvent : EventArgs
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{
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private readonly GameObject m_terrainGameObject;
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public GameObject TerrainGameObject
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{
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get
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{
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return m_terrainGameObject;
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}
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}
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public LE_TerrainCreatedEvent(GameObject p_terrainGameObject)
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{
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m_terrainGameObject = p_terrainGameObject;
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}
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}
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}
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