using System; using UnityEngine; namespace LE_LevelEditor.Events { public class LE_TerrainCreatedEvent : EventArgs { private readonly GameObject m_terrainGameObject; public GameObject TerrainGameObject { get { return m_terrainGameObject; } } public LE_TerrainCreatedEvent(GameObject p_terrainGameObject) { m_terrainGameObject = p_terrainGameObject; } } }