Files
2026-02-21 16:45:37 +08:00

84 lines
1.4 KiB
C#

using System;
using LE_LevelEditor.Core;
using UnityEngine;
namespace LE_LevelEditor.Events
{
public class LE_ObjectDragEvent : EventArgs
{
private readonly LE_Object m_objectPrefab;
private readonly LE_Object m_objectPreview;
private bool m_isObjectPlaceable;
private string m_message;
private readonly RaycastHit m_cursorHitInfo;
public LE_Object ObjectPrefab
{
get
{
return m_objectPrefab;
}
}
public LE_Object ObjectPreview
{
get
{
return m_objectPreview;
}
}
public bool IsObjectPlaceable
{
get
{
return m_isObjectPlaceable;
}
set
{
if (!m_isObjectPlaceable && value)
{
Debug.LogError("LE_ObjectDragEvent: IsObjectPlaceable was 'false' you have tried to set it 'true'!");
}
else
{
m_isObjectPlaceable = value;
}
}
}
public string Message
{
get
{
return m_message;
}
set
{
m_message = value;
}
}
public RaycastHit CursorHitInfo
{
get
{
return m_cursorHitInfo;
}
}
public LE_ObjectDragEvent(LE_Object p_objectPrefab, LE_Object p_objectPreview, bool p_isObjectPlaceable, string p_message, RaycastHit p_cursorHitInfo)
{
m_objectPrefab = p_objectPrefab;
m_objectPreview = p_objectPreview;
m_isObjectPlaceable = p_isObjectPlaceable;
m_message = p_message;
m_cursorHitInfo = p_cursorHitInfo;
}
}
}