84 lines
1.4 KiB
C#
84 lines
1.4 KiB
C#
using System;
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using LE_LevelEditor.Core;
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using UnityEngine;
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namespace LE_LevelEditor.Events
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{
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public class LE_ObjectDragEvent : EventArgs
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{
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private readonly LE_Object m_objectPrefab;
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private readonly LE_Object m_objectPreview;
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private bool m_isObjectPlaceable;
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private string m_message;
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private readonly RaycastHit m_cursorHitInfo;
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public LE_Object ObjectPrefab
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{
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get
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{
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return m_objectPrefab;
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}
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}
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public LE_Object ObjectPreview
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{
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get
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{
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return m_objectPreview;
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}
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}
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public bool IsObjectPlaceable
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{
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get
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{
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return m_isObjectPlaceable;
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}
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set
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{
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if (!m_isObjectPlaceable && value)
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{
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Debug.LogError("LE_ObjectDragEvent: IsObjectPlaceable was 'false' you have tried to set it 'true'!");
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}
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else
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{
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m_isObjectPlaceable = value;
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}
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}
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}
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public string Message
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{
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get
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{
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return m_message;
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}
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set
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{
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m_message = value;
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}
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}
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public RaycastHit CursorHitInfo
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{
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get
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{
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return m_cursorHitInfo;
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}
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}
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public LE_ObjectDragEvent(LE_Object p_objectPrefab, LE_Object p_objectPreview, bool p_isObjectPlaceable, string p_message, RaycastHit p_cursorHitInfo)
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{
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m_objectPrefab = p_objectPrefab;
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m_objectPreview = p_objectPreview;
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m_isObjectPlaceable = p_isObjectPlaceable;
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m_message = p_message;
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m_cursorHitInfo = p_cursorHitInfo;
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}
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}
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}
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