Files
2026-02-21 16:45:37 +08:00

215 lines
4.6 KiB
C#

using UnityEngine;
[RequireComponent(typeof(GUITexture))]
public class Joystick : MonoBehaviour
{
public class Boundary
{
public Vector2 min = Vector2.zero;
public Vector2 max = Vector2.zero;
}
private static Joystick[] joysticks;
private static bool enumeratedJoysticks;
private static float tapTimeDelta = 0.3f;
public bool touchPad;
public Rect touchZone;
public Vector2 deadZone = Vector2.zero;
public bool normalize;
public Vector2 position;
public int tapCount;
private int lastFingerId = -1;
private float tapTimeWindow;
private Vector2 fingerDownPos;
private GUITexture gui;
private Rect defaultRect;
private Boundary guiBoundary = new Boundary();
private Vector2 guiTouchOffset;
private Vector2 guiCenter;
private void Start()
{
gui = GetComponent<GUITexture>();
defaultRect = gui.pixelInset;
defaultRect.x += base.transform.position.x * (float)Screen.width;
defaultRect.y += base.transform.position.y * (float)Screen.height;
base.transform.position = new Vector3(0f, 0f, base.transform.position.z);
if (touchPad)
{
if (gui.texture != null)
{
touchZone = defaultRect;
}
return;
}
guiTouchOffset.x = defaultRect.width * 0.5f;
guiTouchOffset.y = defaultRect.height * 0.5f;
guiCenter.x = defaultRect.x + guiTouchOffset.x;
guiCenter.y = defaultRect.y + guiTouchOffset.y;
guiBoundary.min.x = defaultRect.x - guiTouchOffset.x;
guiBoundary.max.x = defaultRect.x + guiTouchOffset.x;
guiBoundary.min.y = defaultRect.y - guiTouchOffset.y;
guiBoundary.max.y = defaultRect.y + guiTouchOffset.y;
}
private void Update()
{
if (!enumeratedJoysticks)
{
joysticks = Object.FindObjectsOfType<Joystick>();
enumeratedJoysticks = true;
}
int touchCount = Input.touchCount;
if (tapTimeWindow > 0f)
{
tapTimeWindow -= Time.deltaTime;
}
else
{
tapCount = 0;
}
if (touchCount == 0)
{
ResetJoystick();
}
else
{
for (int i = 0; i < touchCount; i++)
{
Touch touch = Input.GetTouch(i);
Vector2 vector = touch.position - guiTouchOffset;
bool flag = false;
if (touchPad)
{
if (touchZone.Contains(touch.position))
{
flag = true;
}
}
else if (gui.HitTest(touch.position))
{
flag = true;
}
if (flag && (lastFingerId == -1 || lastFingerId != touch.fingerId))
{
if (touchPad)
{
gui.color = new Color(gui.color.r, gui.color.g, gui.color.b, 0.15f);
lastFingerId = touch.fingerId;
fingerDownPos = touch.position;
}
lastFingerId = touch.fingerId;
if (tapTimeWindow > 0f)
{
tapCount++;
}
else
{
tapCount = 1;
tapTimeWindow = tapTimeDelta;
}
Joystick[] array = joysticks;
foreach (Joystick joystick in array)
{
if (joystick != this)
{
joystick.LatchedFinger(touch.fingerId);
}
}
}
if (lastFingerId == touch.fingerId)
{
if (touch.tapCount > tapCount)
{
tapCount = touch.tapCount;
}
if (touchPad)
{
position.x = Mathf.Clamp((touch.position.x - fingerDownPos.x) / (touchZone.width / 2f), -1f, 1f);
position.y = Mathf.Clamp((touch.position.y - fingerDownPos.y) / (touchZone.height / 2f), -1f, 1f);
}
else
{
gui.pixelInset = new Rect(Mathf.Clamp(vector.x, guiBoundary.min.x, guiBoundary.max.x), Mathf.Clamp(vector.y, guiBoundary.min.y, guiBoundary.max.y), gui.pixelInset.width, gui.pixelInset.height);
}
if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled)
{
ResetJoystick();
}
}
}
}
if (!touchPad)
{
position.x = (gui.pixelInset.x + guiTouchOffset.x - guiCenter.x) / guiTouchOffset.x;
position.y = (gui.pixelInset.y + guiTouchOffset.y - guiCenter.y) / guiTouchOffset.y;
}
float num = Mathf.Abs(position.x);
float num2 = Mathf.Abs(position.y);
if (num < deadZone.x)
{
position.x = 0f;
}
else if (normalize)
{
position.x = Mathf.Sign(position.x) * (num - deadZone.x) / (1f - deadZone.x);
}
if (num2 < deadZone.y)
{
position.y = 0f;
}
else if (normalize)
{
position.y = Mathf.Sign(position.y) * (num2 - deadZone.y) / (1f - deadZone.y);
}
}
public void ResetJoystick()
{
gui.pixelInset = defaultRect;
lastFingerId = -1;
position = Vector2.zero;
fingerDownPos = Vector2.zero;
if (touchPad)
{
gui.color = new Color(gui.color.r, gui.color.g, gui.color.b, 0.025f);
}
}
public void LatchedFinger(int fingerId)
{
if (lastFingerId == fingerId)
{
ResetJoystick();
}
}
public void Disable()
{
base.gameObject.SetActive(false);
enumeratedJoysticks = false;
}
public bool IsFingerDown()
{
return lastFingerId != -1;
}
}