Files
2026-02-21 16:45:37 +08:00

10 lines
265 B
C#

using UnityEngine;
public static class IntExtensions
{
public static int MapRange(this int value, int min1, int max1, int min2, int max2)
{
return (int)Mathf.Round((float)(value - min1) / ((float)max1 - (float)min1) * (float)(max2 - min2) + (float)min2);
}
}